+++ /dev/null
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Content;
-using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Audio;
-
-namespace SuperPolarity
-{
- class MainShip : Ship
- {
-
- public static Color BlueColor;
- public static Color RedColor;
-
- ParticleEngine particleEngine;
-
- protected bool Shooting;
- protected int ShotCooldown;
-
- protected float CurrentImmortalTime;
- protected float MaxImmortalTime;
- protected bool Flashing;
-
- protected SoundEffect PolarityChange;
- protected SoundEffect ShootSound;
- protected SoundEffect Hit;
-
- public MainShip(SuperPolarity newGame) : base(newGame) {}
-
- ~MainShip()
- {
- particleEngine = null;
- }
-
- public override void Initialize(Texture2D texture, Vector2 position)
- {
- base.Initialize(texture, position);
-
- MainShip.BlueColor = new Color(0, 184, 229);
- MainShip.RedColor = new Color(201, 0, 68);
-
- PolarityChange = game.Content.Load<SoundEffect>("Sound\\polaritychange");
- ShootSound = game.Content.Load<SoundEffect>("Sound\\bullet");
- Hit = game.Content.Load<SoundEffect>("Sound\\hit");
-
- InitParticleEngine();
- SetPolarity(Polarity.Positive);
-
- ActVelocity = 2.5f;
-
- ShotCooldown = 50;
- MaxImmortalTime = 1500;
-
- BoxDimensions.X = 2;
- BoxDimensions.Y = 2;
- BoxDimensions.W = 2;
- BoxDimensions.Z = 2;
- InitBox();
-
- BindInput();
- }
-
- void InitParticleEngine()
- {
- particleEngine = ParticleEffectFactory.CreatePolarCircle(Position);
- }
-
- void BindInput()
- {
- InputController.Bind("moveX", HandleHorizontalMovement);
- InputController.Bind("moveY", HandleVerticalMovement);
- InputController.Bind("changePolarity", HandleChangePolarity);
- InputController.Bind("shoot", HandleShot);
- }
-
- protected void HandleShot(float value)
- {
-
- Shooting = true;
- Timer t = new Timer(new TimerCallback(UnlockShot));
- t.Change(ShotCooldown, Timeout.Infinite);
-
- if (Children.Count > 10)
- {
- return;
- }
-
- var bullet = ActorFactory.CreateBullet(Position, Angle);
-
- Children.Add(bullet);
- bullet.Parent = this;
-
- ShootSound.Play();
- }
-
- protected void UnlockShot(object state)
- {
- InputController.Unlock("shoot");
- Shooting = false;
- }
-
- protected void HandleChangePolarity(float value)
- {
- SwitchPolarity();
- }
-
- public void HandleHorizontalMovement(float value)
- {
- if (value >= -0.5 && value <= 0.5)
- {
- value = 0;
- }
-
- Velocity.X = value * MaxVelocity;
- }
-
- public void HandleVerticalMovement(float value)
- {
- if (value >= -0.5 && value <= 0.5)
- {
- value = 0;
- }
-
- Velocity.Y = value * MaxVelocity;
- }
-
- public override void SwitchPolarity()
- {
- base.SwitchPolarity();
- SwitchParticleEngine(CurrentPolarity);
- PolarityChange.Play();
- game.Player.ResetMultiplier();
- }
-
- public override void SetPolarity(Polarity newPolarity)
- {
- base.SetPolarity(newPolarity);
- SwitchParticleEngine(newPolarity);
- }
-
- protected void SwitchParticleEngine(Polarity polarity)
- {
- if (polarity == Polarity.Positive)
- {
- particleEngine.Color = MainShip.RedColor;
- }
- else if (polarity == Polarity.Negative)
- {
- particleEngine.Color = MainShip.BlueColor;
- }
- else
- {
- particleEngine.Color = Color.Gray;
- }
- }
-
- public override void Update(GameTime gameTime)
- {
- base.Update(gameTime);
- particleEngine.EmitterLocation = Position;
- particleEngine.Update();
- ConstrainToEdges();
- UpdateImmortality(gameTime);
- }
-
- public void UpdateImmortality(GameTime gameTime)
- {
- if (Immortal)
- {
- CurrentImmortalTime += gameTime.ElapsedGameTime.Milliseconds;
-
- if (Flashing)
- {
- Color = new Color(255, 255, 255, 128);
- }
- else
- {
- Color = Color.White;
- }
-
- Flashing = !Flashing;
-
- if (CurrentImmortalTime > MaxImmortalTime)
- {
- Immortal = false;
- Color = Color.White;
- }
- }
- }
-
- public override void Move(GameTime gameTime)
- {
- var VelocityLimit = MaxVelocity;
- var SavedVelocity = new Vector2(Velocity.X, Velocity.Y);
-
- if (Shooting)
- {
- VelocityLimit = ActVelocity;
- }
-
- if (SavedVelocity.X > VelocityLimit)
- {
- SavedVelocity.X = VelocityLimit;
- }
-
- if (SavedVelocity.X < -VelocityLimit)
- {
- SavedVelocity.X = -VelocityLimit;
- }
-
- if (SavedVelocity.Y > VelocityLimit)
- {
- SavedVelocity.Y = VelocityLimit;
- }
-
- if (SavedVelocity.Y < -VelocityLimit)
- {
- SavedVelocity.Y = -VelocityLimit;
- }
-
- Position.X = Position.X + SavedVelocity.X;
- Position.Y = Position.Y + SavedVelocity.Y;
- }
-
- public override void Magnetize(Ship ship, float distance, float angle)
- {
- }
-
- protected void ConstrainToEdges()
- {
- if (Position.X < 0)
- {
- Position.X = 0;
-
- if (Velocity.X < 0)
- {
- Velocity.X = 0;
- }
- }
- if (Position.X > game.GraphicsDevice.Viewport.Width)
- {
- Position.X = game.GraphicsDevice.Viewport.Width;
-
- if (Velocity.X > 0)
- {
- Velocity.X = 0;
- }
- }
- if (Position.Y < 0)
- {
- Position.Y = 0;
-
- if (Velocity.Y < 0)
- {
- Velocity.Y = 0;
- }
- }
- if (Position.Y > game.GraphicsDevice.Viewport.Height)
- {
- Position.Y = game.GraphicsDevice.Viewport.Height;
-
- if (Velocity.Y < 0)
- {
- Velocity.Y = 0;
- }
- }
- }
-
- public override void Draw(SpriteBatch spriteBatch)
- {
- particleEngine.Draw(spriteBatch);
- base.Draw(spriteBatch);
- }
-
- public override void Collide(Actor other, Rectangle collision)
- {
- if (other.GetType().IsAssignableFrom(typeof(StandardShip)) &&
- !Immortal)
- {
- Die();
- }
- }
-
- protected override void Die()
- {
- game.Player.Lives = game.Player.Lives - 1;
- game.Player.ResetMultiplier();
- if (game.Player.Lives < 0)
- {
- Dying = true;
- game.GameOver();
- }
- else {
- Hit.Play();
- Immortal = true;
- CurrentImmortalTime = 0;
- }
- }
-
- public override void CleanUp()
- {
- base.CleanUp();
- particleEngine = null;
- InputController.Unbind("moveX", HandleHorizontalMovement);
- InputController.Unbind("moveY", HandleVerticalMovement);
- InputController.Unbind("changePolarity", HandleChangePolarity);
- InputController.Unbind("shoot", HandleShot);
- }
- }
-}